It’s that time of the year again where Skyrim is feeling fresh and I’m eager to play.
After I get the Moth priest Blade and read the Scrolls I tried to leave but the exit has a gate and the Dawnguard are on the other side with Serana. I've defeated the Dawnguard with shouts but the gate never lowers and I'm trapped in the Ancestors Glade. The Elder Scrolls V: Skyrim Plugin Walkthrough - Falskaar: An Ancient Gate. February 14 2016. Falskaar is a large, user created plugin for the fifth game in Bethesda's Elder Scrolls series, Skyrim. It adds an entire new land, Falskaar, new non player characters and a number of quests.
I’m sitting at home, thinking to myself where to begin my new adventure.
I make myself some coffee and turn on my computer. “What should my main goal be now?”.
As I struggled to come up with an answer, I realized that I’ve played Skyrim so many times that there doesn’t seem like there’s anything else I can do.
Just when I was about to start as an Argonian assassin again, it hit me – new dungeons.
What’s better to keep my game fresh than installing a bunch of dungeon mods to fill my save with new adventures?
The amazing Skyrim modding community was sure not to disappoint. So I’ve made a collection of the absolute best dungeon mods that I’ve found and enjoyed.
I’m sure you’ll love them too – especially if you’re looking for a revamp of your Skyrim adventuring experience.
20. Challenge of the Daedra – Waking Nightmare II
This mod will take you on a trippy and diabolical quest through one of the scariest dungeon mods that will be listed here.
I found this creepy quest to be quite interesting, as it provided me with a challenge that you wouldn’t expect to find in Skyrim. Yet it didn’t feel out of place thanks to the Daedric feel that it has.
You will be taken through a dungeon that MUST be completed, as once you’re deep enough inside there will be no way back.
Explore a surreal realm of nightmares and hallucinations that will surely make you think twice before getting into Daedirc culture.
19. Temple of Kruziik
This cool dungeon mod comes with a lot of lore, as the dungeon is basically an old temple that was used by ancient Nords to worship a legendary dragon. Instabro 4 1 2 download free. Who went by the odd name of Kruziik.
Explore the temple and find pieces of ancient lore hidden on it.
18. Volundr
Looking to uncover the secrets of mankind itself?
Travel to the depths of Volundr and get granted an audience with the makers of the world once you manage to complete this massive, in-depth dungeon.
Volundr has three different wings and is non-linear so you’ll be able to complete this Nordic dungeon in the order that you prefer!
17. Hjakhtraevarr Tomb
This massive tomb is set to provide you with over 2 hours of gameplay unless you can think quickly and resolve mazes even quicker.
It’s a fantastic dungeon that has no way back, so be sure to enter prepared to complete it.
The maker of the mod recommends playing it with a high-level character, so fear the consequences if you don’t.
Note it’s a difficult dungeon. Trust me, you’ll need some high-level powers.
16. Hammet’s Dungeon Packs for LE
Avenza geographic imager 5 3 download free. This fantastic pack comes with 32 new dungeons for the game, six of which can only be found in Solstheim (should you own the DLC, of course).
In any case they all feature different designs as well as new rewards and armor that you’ve never seen before.
A massive mod that took me a few hours to see on its entirety – I haven’t even completed all dungeons yet!
15. Inferno – The Blood Marked
Take on this quest and face a dungeon where a legendary dark creature lies waiting.
Skyrim Gate Puzzle
This fantastic dungeon comes with a complete questline and one of the best creature designs that the modding community has brought us in so many years.
14. Skyrim Sewers 4
Alright, this is a pretty popular mod in the Nexus.
But I’m not going to rate it as highly as others.
Don’t get me wrong it’s a cool mod, but there are others that are better.
Now that said, Skyrim Sewers 4 adds new sewers to some of Skyrim’s most popular cities so you’ll be able to explore new areas and not-so-dangerous dungeons that will enrich your adventures. Totally worth it but not quite the best on here.
13. Sanctum of the Fallen
I beg you not to try out this mod in a new save.
Please, just install it and go to your strongest character’s save and try to beat all of the bosses that come included in Sanctum of the Fallen.
Reus 1 6 5. You’ll be able to equip your character with new weapons and rewards once you completed. Or should I say, IF you complete it.
It’s a very tough mod. Play it only if you’re level 60 or more.
The creator of the mod advises people to play it once they’re level 50 or more, but even level 50 feels low (depending on your build, that is).
12. Windcallers Pass
Windcallers Pass is a dungeon that serves as an underpass to High Hrothgar.
It passes through the entire mountain and opens up on the other side so it has two entrances.
Inside the dungeon you’ll find some of the scariest creatures in the game, as well as loot for days.
Don’t worry, you don’t even have to fight most of the creatures if you’re after the loot – just sneak around and steal it like a scoundrel.
11. Ogmunds Tomb
Made by the same modder that brought us Windcallers Pass, Ogmunds Tomb comes packed with challenges and adventure.
It’s a relatively short dungeon that you should be able to complete in less than an hour.
But given that enemies arenot too leveled you’ll be able to enjoy this small quest at any point in the game.
Skyrim Falskaar An Ancient Gate Bug
10. The Secret of Dragonhead
Are you ready to undertake a fantastic quest?
Visit Dragonhead and loot the body of a dead Imperial to find a small book, which contain context on the dungeon and activates the quest as soon as you read it.
The Secret of Dragonhead grants you with the chance to visit a new dungeon and to undergo a very difficult quest that even the most leveled player will have trouble completing.
It’s a pretty challenging dungeon mod. But there was a lot of effort put into it.
The creator of the mod has placed a lot of fantastic loot inside the dungeon too, so your time of adventure won’t go unrewarded.
Be prepared to face very tough foes, though!
9. Heimfeigr
Alright, this is one MASSIVE mod.
Its mainly a quest mod, but it doesn’t only add a single dungeon.
I mean, it’s one of the biggest mods on this list by a landslide.
It adds a completely new city to the game and as you might be able to guess, it’s fully populated.
There are well over 100 NPCs to be found and interacted within the many buildings that this city has to offer.
You will be presented with a completely new main quest to finish.
Like I said, it’s pretty massive. So you might want to have a bit of time on your hands if you wish to undergo the challenge of Heimfeigr (which, by the way, means “Home of the Dead”).
8. The Temple of Black Rock
The Temple of Black Rock is one of the dungeon mods that better fits the vanilla concept of Skyrim.
Playing it truly makes you feel like the mod was created by Bethesda. But in reality, it’s one of the toughest challenges made by modders in Skyrim.
You will most definitely struggle completing it.
The undead plague this abandoned temple and make you wonder whether you’re going to come out alive or not. It’s a challenging experience, but a fun one nonetheless!
7. The Rabbit Hole
Oh man, this one is a super fun dungeon to play.
The Rabbit Hole is a vertical dungeon comprised of a total 50 levels, with each of them having a stronger enemy than the upper one.
As you descend you’ll be facing more and more powerful foes, who only grow more difficult the more you encounter.
It’s a fantastic mod that turns an average part of Skyrim into a vertical arena where rewards await for those who manage to beat all of the foes that the dungeon has.
6. Forgotten Dungeons
The only thing that I didn’t dig too much about this mod was the name of the dungeons.
But when it comes to quality and variety, I think no other comes close to what Forgotten Dungeons has to offer.
This mod adds a grand total of 49 new dungeons to the game, spread in all of the regions that come in Skyrim as well as its DLCs.
The maker of the mod even added countless other optional dungeons that you can add, should you wish to further enhance the length of this fantastic mod.
5. Aethernautics – A Space Travel Mod
Face a fantastic quest in a new dungeon that will take you in a journey to uncover the secrets of a hidden spaceship made with ancient technology, which is capable of taking you to outer space.
Combine magic and science and you get this mod – a truly enriching experience that is far more different than anything you could expect to find in Skyrim.
If you’re a fan of space and you love Skyrim this mod is a must-have.
It’s a fantastic adventure topped with space travel in a game where we all thought it was never going to be possible.
Make your dreams come true and get your hands on this amazing dungeon-adventure mod. Maybe even mix in some Star Wars mods if you’re so inclined.
4. Skyrim Underground
Imagine walking into the depths of underground Skyrim and finding yourself surrounded by monsters that you haven’t seen before.
Oblivion Gates Skyrim
Imagine the scary thought of fighting an evil that you never knew existed. Imagine getting rewarded for your valiant efforts.
Now, imagine no further and get your hands on Skyrim Underground.
This mod brings life(or should I say, UNDEAD life) to what lies beneath the surface of Skyrim.
It brings us new quests as well as fully-voiced characters and difficult tasks to complete.
3. The Oblivion Realms Series – The Gate of Solitude
Alright, I do have to admit that my favorite Elder Scrolls game was Oblivion.
But this mod still deserves one of the top spots on my list – it’s not only me being a huge fanboy (only partially).
Be warned though – it’s very difficult to get past the countless hoards of Dremora that await inside the portal of Oblivion that opens right outside Solitude when you install this mod.
The creator warns us that we should play this on a level 35 character or above, and there’s a good reason for it.
Lower level characters are sure to get slaughtered. If you’re not a pansy set the difficulty to the max and watch you die hopelessly countless times while you grasp and understand this dungeon to the fullest.
2. The Lost Wonders of Mzark
Dwemer fans, gather up and download this piece of beauty.
The Lost Wonders of Mzark adds a fully Dwemer-themed adventure to your game, which comes with 4 new quests as well as a fantastic dungeon that is fully open for you to explore from the get-go.
It’s said that this new dungeon was an ancient ruin that was recently discovered – according to the legends, at least.
You’ll be able to get your hands on new equipment and travel the unknown abandoned halls of this marvelous place – all while facing challenging foes along the way.
Skyrim An Ancient Gate
1. Molag Bal’s Inferno
I first found out about this mod while browsing Reddit as the r/Skyrim community seemed to absolutely love it when it first came out.
Needless to say it’s an amazing new adventure based around Molag Bal, and I’m more than sure that anyone that has an even slight interest in Skyrim is going to love it.
The makers of the mod have been so successful that they even made a standalone game on their own, which came out on Steam too!
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| ||
---|---|---|
Added by | Dawnguard | |
Respawn Time | 10 days | |
Occupants | ||
Spriggan Earth Mothers or None | ||
Console Location Code(s) | ||
DLC1AncestorGladeStart, DLC1AncestorGladeOrigin, DLC1AncestorGladePortcullis | ||
Region | ||
Falkreath Hold | ||
Location | ||
East of Falkreath Southwest of Helgen |
Ancestor Glade
The Ancestor Glade is one of several ancestor glades found on Tamriel. It is the only one located in Skyrim and is so named for being home to swarms of ancestor moths. The cavern is central to the quest Unseen Visions, although it can be visited anytime.
Related Quests[edit]
- Unseen Visions: Perform a ceremony to read the Elder Scroll.
Walkthrough[edit]
Exterior[edit]
The entrance is high in the mountains, above the snowline east of Falkreath, south of Pinewatch. A few paces to the northeast of the entrance, behind a large rock, is an old campsite complete with an extinguished campfire, with two pots hanging over it. One contains a salt pile and the other a venison chop. Beside the campfire is an ice wolf pelt, a snow bear pelt, a dead ice wolf, an unowned bed roll and a novice-locked chest. Everything in and around the campsite is marked as owned and, as such, taking anything is considered stealing, although you can skin the dead ice wolf without committing a crime.
Ancestor Glade[edit]
The entrance descends into an overgrown passage that leads to a dead end. Another path on the left follows the wall, leads you across a fallen tree, and then into another short tunnel opening up to the main glade. If you have not yet started Unseen Visions, you'll be ambushed by three spriggan earth mothers in the first area of the cave, regardless of your level. During the related quest, there is a wooden gate that will close behind you as you enter the main glade, to prevent you leaving prematurely. There are many piles of rocks, all found against the outer walls of the main glade, which have items of treasure on top. The items can easily fall off, so it's worth scouring the ground nearby and downhill from them if an item is missing.
The following harvestable plants can be found in the area. Hanging moss is entirely within the initial cavern, while most other plants are found within the glade itself. (Note: this is one of the areas that was targeted for extra plants in Skyrim Special Edition, so the counts are much higher in that version of the game and are listed separately from the counts for the original game.)
Ingredient | Original | SE |
---|---|---|
Blue Mountain Flower | 9 | 17 |
Dragon's Tongue | 8 | 8 |
Hanging Moss | 18 | 18 |
Lavender | 11 | 11 |
Purple Mountain Flower | 5 | 18 |
Red Mountain Flower | 5 | 20 |
Tundra Cotton | 6 | 6 |
Yellow Mountain FlowersDG | 27 | 55 |
Ancestor Glade interior
There are five Canticle trees found within the glade, which appear as trees covered with white and pink blossoms. During the related quest, they can be harvested for their bark. Before the bark can be harvested, you will require the draw knife, which is located by following the path from the entrance to the main glade as it descends several flights of stairs. At the bottom, a path passes under several square arches formed by a flat stone being placed atop two upright stones a few paces apart. In the center of an island surrounded by hot springs and shallow water is a strange stone shrine, with the knife in the center. It is only obtainable during the related quest. One of the Canticle trees and several yellow mountain flowers are nearby.
Another Canticle tree can be found by following the outer wall to the left of the entrance to the main glade. Continuing past this, you will find a large pile of rocks against the outer wall with a random potion and leveled potion of magicka on top. Back from the entrance, following the outer wall to the right, you will come to another pile of rocks with a medium coin purse on top. Continue following the wall down to the western corner of the glade and on yet another pile of rocks is a random dagger and random enchanted shield. Follow the stream towards the springs until you reach the shrine. From there, the stairs to the southwest lead up, curving to the southeast before coming to a flat, stone landing. Turn southwest just before the landing, passing across several more heated springs, to the third Canticle tree. To the west of it is a pile of rocks with a random enchanted greatsword on top.
Inside the Ancestor Glade
Return to the landing and follow the stairs and path to the east as they curve northeast, bringing you to another Canticle tree. Following the outer wall beyond this tree, you will find a pile of rocks with a random bow on top. From the fourth tree, there is a path to the southwest just left of the one you got here by. This one leads upwards past a pile of rocks topped with a filled random soul gem in a holder. On a lower rock are four loose septims, an amethyst and a silver jeweled necklace. Beyond these is a spring coming out from under the outer wall before dropping over the edge and forming the largest waterfall in the glade. Across the stream is the fifth and final Canticle tree. Just past this, concealed by a fir tree, is a final pile of rocks where you will find a random enchanted helmet and a ruby. You will be above the first turning of the stairs, with a short drop from here.
Treasure found within
There are multiple swarms of ancestor moths all around the area, as well as a few gatherings that land on the flora around the glade. The former can only be interacted with during the quest, while the latter you are able to harvest like other insects for their wings for use in alchemy. Near the first tree, to the left of the entrance, are the most that can be caught individually, either landing on flora or flying on their own between patches of flowers.
Once you've collected the knife, harvested the bark and attracted seven swarms of ancient moths, you will need to enter the beam of light near the shrine in order to read the Elder Scrolls of Blood. After reading the Elder Scroll, you will be attacked by a leveled group of either Dawnguard soldiers including an armored troll or vampires, including vampire's thralls, and a gargoyle, depending on your chosen side. These enemies will continue to respawn every few days, like any other dungeon inhabitant. They spawn in a group of five to six at the foot of the stairs leading into the glade; if you sneak, it's possible to accidentally walk right up to them.
Notes[edit]
- This location contains the largest and only non-quest-locked samples of yellow mountain flowers.
- During the related quest, the glade is unoccupied.
- It is highly recommended that you save before entering, especially during Unseen Visions, due to the number of reported bugs relating to the quest.
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